The connections are quite self-explanatory. Thematically the same as the final, the maps are smaller and narrower.Ī cut dungeon in Byzel used to hold the Chibikko Hammer. The North features a map (twice) which became the invisible version of Pedan. This section was cut the cave entrance West to Pedan was blocked. The Jungle of Illusions spreads to the North. The final section can be accessed from 2 stairwells instead of only a left stairwell. The rooftop is much bigger and has more main inside rooms, all of these are glitched unfortunately. It leads up to and entirely different rooftop of the castle. The basement (accessed from a trap in the throne room) is different. The scrolling backgroud of the dark hallway is completely messed up, with some parts of it displaying in the foreground. The skeleton switch upstairs is missing and the left side leads further up into a glitched dark hallway dead end (the staircase part of which using the Jad castle inside palette/tileset). Only the right side has a stairwell leading up instead of both. The left and right paths leading to the demon miniboss rooms have the entrances facing the wrong direction. The outer courtyard and the first inside map (with the skeleton switch) are swapped. The basement tileset is used to connect the later areas instead of the general inside tileset. The dark castle has the player take the same path as in the final, although the floors are less inter-connected. Many of the teleports are messed up, leading back to the previous map or to wrong maps (for example, the 4-way crossroads the left exit of which leads to the outside stairway leading to the top floor has the right exit lead to the same stairway instead of right) I had to make out some of the connections based on the sequence of the maps. In the final, this area is right before the staircase leading down to the arena where you fight Jagan (defeating Jagan causes the light trail to appear in the final).Įverything in-between is a mess, either connecting to unfinished/placeholder maps or not connecting at all. The light trail room uses the Corridor of the Wind’s palette and is farther ahead in the sample. The exit leading to the castle and some sections are similar. The bottom floor is almost the same, lacking detail. The bottom and top floors of the cave bear resamblence to the final version, the middle part is completely different. The mountain edge place there messes up the map.) This connection was cut, shortening the dead end. There’s a dead end connecting the entrance of the Seashore Cave with a lower part of the waterfalls, which is just another dead end. Disabling a layer, the road still exists but mountain wall tiles block the path down. Unfinished tree canopy is place on the right side. As a result, the water plants never appear with this color palette in the game their first appearance is in the Mana Holyland. This part was planned to lead to that section of the mana statue map.Ī large dead area, featuring lilipads and flowers in the water, on the East side was cut. The bottom part of the waterfalls, connecting two sectinos of the Seashore Cave, was cut. This used to be a dead end, accessed from the Seashore Cave dungeoen. There’s an unreachable section of the map with the golden mana statue in the final version. Following information has been provided by Kartal who has used sample cartridge to rip the maps from.
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